KNOW THE RULE YOU’RE PLAYING
Rules & sources.
Variations travel between tables. When a rule differs, say which version you’re playing.
This is an educational variation library, not a place to join online tables. The sources below support each variation’s defining rule. The “minutes to learn” and session lengths are editorial estimates, not measured results.
Texas Hold’em: Use any five of your two private and five shared cards.
Established poker game; not a Deal Different invention.
Pineapple: Start with three cards; discard one before pre-flop betting.
Established poker game; not a Deal Different invention.
Crazy Pineapple: Start with three cards; discard one after flop betting.
Established poker game; not a Deal Different invention.
Omaha: Exactly two private + three board cards form your hand.
Established poker game; not a Deal Different invention.
Omaha Hi-Lo 8-or-better: Exactly two private + three board cards; split high and qualifying low.
Established poker game; not a Deal Different invention.
Five Card Draw: Five hidden cards; one exchange; highest five-card hand wins.
Established poker game; not a Deal Different invention.
Seven Card Stud: Best five of seven for high; visible cards guide the action.
Established poker game; not a Deal Different invention.
Razz: Best five of seven for low; straights and flushes ignored.
Established poker game; not a Deal Different invention.
2–7 Triple Draw: Aces high; pairs, straights and flushes hurt. Best: unsuited 7–5–4–3–2.
Established poker game; not a Deal Different invention.
Short Deck · 6+: Remove twos through fives. This 6+ version has flush above full house; straight above trips.
Established poker game; not a Deal Different invention.
Courchevel: Reveal one flop card before the first betting. Final hands still use exactly two private + three shared.
Established poker game; not a Deal Different invention.
Badugi: Make four distinct ranks in four different suits; lower is better.
Established poker game; not a Deal Different invention.
5 Card Omaha: Keep 5 private cards; exactly two must play.
Established variation; this guide follows the linked rules and stated table conventions.
6 Card Omaha: Keep 6 private cards; exactly two must play.
Established variation; this guide follows the linked rules and stated table conventions.
5 Card Omaha Hi-Lo: Five private cards, exact two-plus-three selection, eight-or-better low.
Established variation; this guide follows the linked rules and stated table conventions.
Courchevel Hi-Lo: Five private cards, exact two-plus-three selection, eight-or-better low; one flop card exposed early.
Established variation; this guide follows the linked rules and stated table conventions.
Seven Card Stud Hi-Lo: Best five-card high shares with qualifying ace-to-five eight-low.
Established variation; this guide follows the linked rules and stated table conventions.
2–7 Single Draw: Lowest wins; aces high, straights and flushes count against you.
Established variation; this guide follows the linked rules and stated table conventions.
Split Hold’em · Double Board: Two flops, two turns and two rivers; each board awards half.
Established variation; this guide follows the linked rules and stated table conventions.
Showtime Hold’em: Folded private cards remain face up until the hand ends.
Established variation; this guide follows the linked rules and stated table conventions.
Fusion: Receive a third private card at the flop and a fourth at the turn; use exactly two.
Established variation; this guide follows the linked rules and stated table conventions.
Swap Hold’em: On your turn, once per hand, swap one or both private cards before acting; unavailable when all-in.
Established variation; this guide follows the linked rules and stated table conventions.
Five Card Stud: One hidden card and four exposed cards; no community board.
Established variation; this guide follows the linked rules and stated table conventions.
Anaconda · Pass the Trash: One three-card pass left, then ordered five-card reveals; high-only version.
Established variation; this guide follows the linked rules and stated table conventions.
Baseball Poker: Threes and nines wild; an exposed four immediately earns another exposed card.
Established variation; this guide follows the linked rules and stated table conventions.
Ace-to-Five Single Draw: One draw, aces low, straights and flushes ignored. Ante-only, no-joker convention.
Established variation; this guide follows the linked rules and stated table conventions.
Deuces Wild Draw · Jack Pots: Twos are wild. Jacks-or-better required to open; five of a kind beats straight flush.
Established variation; this guide follows the linked rules and stated table conventions.
Iron Cross · Criss Cross: Five private cards plus a cross; shared cards used must lie in a single horizontal or vertical line.
Established variation; this guide follows the linked rules and stated table conventions.
Cincinnati: Five private and five shared cards; any five can play.
Established variation; this guide follows the linked rules and stated table conventions.
Irish Poker: Start four; after flop betting discard two, then finish as Hold’em.
Established variation; this guide follows the linked rules and stated table conventions.
Lazy Pineapple · Tahoe: Keep three through the last betting; discard one at showdown, then use at most two.
Established variation; this guide follows the linked rules and stated table conventions.
Classic Teen Patti: No wild cards: compare ordinary three-card Teen Patti hands.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Muflis: The weakest ordinary Teen Patti hand wins.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Joker: After dealing, expose one unused card. Its rank is wild in players’ hands.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
AK47: Aces, kings, fours and sevens of every suit are wild.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Lowest Joker: Each hand’s lowest printed rank is wild, including every card tied at that rank.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Hi-Lo Joker: Each hand’s highest and lowest printed ranks are wild; tied endpoint cards are wild too.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
1942 A Love Story: Aces, nines, fours, twos and every heart are wild.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
4x Boot: Start with four times the agreed base boot; ordinary Teen Patti hand rules remain.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Revolving Joker: Expose three rank indicators; refresh them after an exit until only two players remain.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
999: Use A=1, 2–9 as printed, and 10/J/Q/K=0. Arrange the three digits nearest 999.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source. The linked legacy publisher page may be unavailable; this guide states the exact digit-scoring convention.
Pot Blind: Cards stay unseen during play; reveal them only at the final comparison.
Established Teen Patti format; this is Deal Different’s teaching presentation. Creator not established by the source.
Faceoff: Keep only tens, jacks, queens, kings and aces. Compare ordinary three-card Teen Patti hands.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
Ek Duje K Liye: Every ace, king and two is wild.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
1947: Aces, nines, fours and sevens are wild in every suit.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
Odd–Even Joker: Choose one set before dealing: odd A/3/5/7/9/J/K, or even 2/4/6/8/10/Q. That set is wild.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
Marriage Jokers: Reveal an indicator. Its rank and the adjacent lower and higher ranks become wild.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
Hukam · Suit Wild: Reveal one card after the deal. Other cards of its suit are wild.
Published implementation-specific format. House conventions below make this physical-table guide explicit; no claim of original authorship.
King Little: Kings and each player’s lowest printed rank are wild.
Published implementation-specific format. House conventions below make this physical-table guide explicit; no claim of original authorship.
Lallan Kallan: With two red and one black, or two black and one red, the odd-colour card is wild. One-colour hands must pack.
Published implementation-specific format. House conventions below make this physical-table guide explicit; no claim of original authorship.
Kiss Miss Bliss: Deal five. Fuse an equal-rank, adjacent-rank or one-gap pair into one joker, then use two other cards; or select three natural cards.
Published implementation-specific format. House conventions below make this physical-table guide explicit; no claim of original authorship.
Closest to 555: Use A=1, 2–9 as digits, 10/J/Q/K=0. Arrange nearest 555; one optional card swap on each of your first two turns.
Published implementation-specific format. House conventions below make this physical-table guide explicit; no claim of original authorship.
Best of Four: Deal four private cards. Each player keeps the best three and discards one before play.
Documented house format; this presentation does not establish its inventor.
3–2–1 · Set Challenge: Split six cards into sets of three, two and one. Compare each set; each set win scores 60 points, split among tied winners. Play five rounds.
Octro-documented format. This teaching guide states its own boundary conventions where the short source leaves them open.
ADD’em
Created by Maanas Chopra. Full rules and publication details will be added after creator review.
Website founded and curated by Maanas Chopra. Demonstration hands are illustrative. These guides do not replace a complete agreed betting structure. No payments or wagering are provided by this website.