CLEAR RULES. A CONFIDENT FIRST HAND.

Deal Along.

Read the step. Watch it happen. Bring the game to your own table.

Before you deal · 2–16 players

Three cards each plus one separate indicator. At 16 seats: 49 cards used, three spare.

Use a 52-card pack without printed jokers. Pick a dealer, seat everyone and read the deck note below. Use practice counters. This version supports 2–16 players. The deck note reserves any extra indicators or replacements. Smaller groups generally move faster.

Agree the opening contribution, limits and tie rules before the first hand. Use practice counters while learning.

This guide’s sequence convention: A-2-3 highest, then A-K-Q. Some tables reverse these two. For wilds, rank aces high when identifying a highest or lowest printed card. Natural and wild-assisted equal hands have no automatic priority.

Hukam · Suit Wild / STEP 1 OF 5

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STEP 1 / AT YOUR TABLE

Deal three cards each.

  1. Collect the agreed opening contribution (boot) from everyone.
  2. Shuffle and offer a cut.
  3. Deal clockwise, one card at a time, until each player has three face-down cards.
  4. Keep the undealt packet separate.
Explain more

Shuffle first. Deal one card to each person in turn, then go round again. Do not add burn cards or replacements; this capacity calculation reserves only the cards described in the deck note.

Learn Teen Patti

14-second walkthrough · example cards · replay whenever you like

Full rulesPractice

Teen Patti Cash: its published format ↗ · Practice demonstrations use example cards. Follow the stated rules for your real hand.

THE HAND IS COMPLETE

Another deal?

Your place is here. Keep this variation going, or choose a new one from the Teen Patti room.

Find something else ↗

THE ROOM IS YOURS

Set the mood.

Same cardroom. Your atmosphere.

THE HOUSE SOUNDTRACK

Eight original lounge tracks.
Waltz, bossa, swing and late-night jazz.

Velvet HoursTRACK 1 OF 8

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