CLEAR RULES. A CONFIDENT FIRST HAND.
Deal Along.
Read the step. Watch it happen. Bring the game to your own table.
Before you deal · 2–16 players
Single 52-card pack; three private cards each, no burn cards or replacements. At 16 supported seats: 48 cards dealt.
Use a 52-card pack without printed jokers. Pick a dealer, seat everyone and read the deck note below. Use practice counters. This version supports 2–16 players. The deck note reserves any extra indicators or replacements. Smaller groups generally move faster.
Agree the opening contribution, limits and tie rules before the first hand. Use practice counters while learning.
This guide’s sequence convention: A-2-3 highest, then A-K-Q. Some tables reverse these two. For wilds, rank aces high when identifying a highest or lowest printed card. Natural and wild-assisted equal hands have no automatic priority.
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STEP 1 / AT YOUR TABLE
Name the wild ranks.
- Announce A, K and 2 as wild in every suit.
- Keep a written reminder beside the table.
Explain more
Do not reveal an extra card. Inspect original cards only when choosing to play seen.
Learn Teen Patti14-second walkthrough · example cards · replay whenever you like
Octro: legacy published variations ↗ · Practice demonstrations use example cards. Follow the stated rules for your real hand.